Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Friday, December 23, 2022

Short Book Reviews: Combat Linguistics Rules!

 Battle of the Linguist Mages, by Scotto Moore (Tordotcom)

 This is a deliciously psychedelic romp through the virtual worlds of gamers, linguists, philosophers, cultists, and political power players. Isobel is the Queen of Sparkle Dungeon, a medieval rave-themed VR game. Her prowess makes her an ideal candidate to learn the secrets of "power morphemes"—dense units of meaning that can warp reality when skillfully pronounced. As she masters level after level of power morphemes, she realizes the driving force behind them—and her beloved game—is a shadowy faction led by the Governor of California, bent on developing the arcane art of combat linguistics to create a totalitarian empire. This faction is out to recruit Isobel, but so is the resistance movement of spellcasting anarchists. Unfortunately for everyone, the faction has attracted much bigger and weirder enemies than the resistance, emerging from dark and vicious dimensions of reality.

The story is jam-packed with ideas, action, and just plain fun. I mean, really, combat linguistics? I loved the characters, even the evil, scheming governor. I’m not a gamer, although many of my friends are, so I’m sure some of the hilarious Easter eggs and in-jokes went by me. If there’s a fault in the book, that is its length. There’s a limit to how many didn’t-see-it-coming twists one storyline can sustain and even whimsy falters after so many pages. Still, I enjoyed the linguistic mages enough to look forward with anticipation to Moore’s next book.


Friday, October 8, 2021

Short Book Reviews: Carrie Vaughn's Questland


Questland
, by Carrie Vaughn (Mariner)

I’m not a gamer, but I belong firmly in the camp of those who’ve longed to run away to Narnia or Middle Earth, or to ride a unicorn or cross wits with a sphinx. Imagine an entire island amusement park where such adventures come alive! Add high tech monsters and characters and you’ve got a sure hit. What could possibly go wrong? (Shades of Jurassic Park?) To begin with, even before Insula Mirabilis can go online, it goes offline. As in, breaks off all contact with the outside world. When a Coast Guard ship attempts to investigate, it crashes into an invisible force shield and is destroyed. Suspicion for this technological insurrection falls on Dominic, the head designer. At this point, the eccentric billionaire genius behind the project puts together a mercenary team to infiltrate the island and bring it back under his control. He enlists Addie Cox, a literature professor and ardent gamer with special expertise in legends and mythology, to help the team negotiate the built-in quests. The mercenaries, initially skeptical about Addie’s value, soon realize they are in over their heads. Insula Mirabilis is neither predictable nor safe, especially when they venture into areas where the foundational stories break down and supernatural creatures run amok. But Addie’s expertise is not the only reason she’s been offered the job: Dominic, the head designer, is her ex-boyfriend, and she’s probably the only one who can get through to him.

Smooth prose, fascinating details, and pitch-perfect pacing mark this, as other novels by Carrie Vaughn, as a book that will swallow you up in the most satisfying way.


 

Tuesday, April 26, 2011

RPGs: Controversies R Us

Over on BVC blog, I posted a response to a column on SF Signal on the relationship between RPGs and sf/f writing. My view is that there's an overlap but not a causal connection. I seem to have gotten a bunch of people upset (this is a good thing). Check it out and let me know what you think. It's not a matter of who's right and who's crazy, but that we all have different experiences and if we listen to one another, we can learn stuff.